Saturday, September 12, 2009

Why I Did Eyefinity

Speaking only for myself, I did SunSp*t because I am a gamer.

I am tired of the looking through a small viewing window into the worlds I want to play in (hence the name for this blog).  I want to be surrounded and immersed when I play games.  After many years in this industry I realized the hill to climb to get to a very large high resolution viewing surface, wasn't really a hill at all.  It was a miles-high cliff.  The cost for building the large high-resolution viewing surface that would take me where I wanted to go was so large that it would essentially never be done because the market would be infinitesimally small.

To get what I wanted, I needed to find a way to get to the large high-resolution viewing surface much cheaper.  I am not claiming any particular insight, only a self-realization:  We could use lots of small cheap high-resolution surfaces to build the large high resolution surfaces.  It also occurred to me that doing this would create a much larger market than exists today for large viewing surfaces, and that in turn would drive the creation of better large large viewing surface technology.  But to get that going you have to prime the pump.  Thus SunSp*t.

More later...



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